Earlier this summer, I was doing sound design for a video game company, work which involved going out into the city to capture source material to use as the basis for my projects. This presented a conundrum of the ‘how should I go about this?' type.
articles Archive: Matt Hines
Over the past two decades, Michael Sweet has become an accomplished audio composer and has been the audio director for more than 100 award winning video games. His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, Sesame Workshop, PlayFirst, iWin, Gamelab, Shockwave, RealArcade, Pogo, Microsoft, Lego, AOL, and MTV, among others.
In the entertainment industry’s constant state of flux, the question remains the same: how does the independent artist stay abreast of technology and use multi-media to effectively promote their music? Today I’m choosing to focus on a little discussed but increasingly important topic – how does one get one’s sound/music into video games? There is of course no single answer, no holy grail, and as always, good solid networking and a touch of luck are the order of the day. But you can give yourself a fighting chance by following a few simple steps.
Concert posters are everywhere. Look around you -- any wall space in public view is often prime real estate for artists looking to promote their upcoming performances.
The Boston Phoenix hosted the 22nd annual Best Music Poll - 2011 Edition Awards Party last night @ Brighton Music Hall, featuring house band Bodega Girls, and special performances by Freezepop, Moe Pope and Mean Creek. 2011 saw a good mix of new and familiar faces in the winners circle.